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Unity | How to move objects correctly
At first glance, it would seem that transform.position += direction*SPEED*Time.deltaTime; is the answer to this question, and everything...

Does post-processing reduce the quality of the image?
Yes, it can if transparent elements are in the frame and a contrast curve or LUT is used. I saw this in aerial shots that can be found...
![Ще трішки кращий SSAO [Update]](https://static.wixstatic.com/media/a59214_39280c0fd1324ae08b6b3d10f439a8d9~mv2.png/v1/fill/w_251,h_189,fp_0.50_0.50,q_95,enc_auto/a59214_39280c0fd1324ae08b6b3d10f439a8d9~mv2.webp)
Ще трішки кращий SSAO [Update]
Недавно помітив , що в Unity URP контактне затемнення зроблемо правильно - створення маски, котра потім використовуєтсья для блокування...

Levenshtein Distance
I am very much into optimising my workflow. Each tedious task is an opportunity to test and improve my methods. So here I am...
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