Managing big battles | D&D

Managing big battles | D&D

So, hundreds of [INSERT MONSTER NAME HERE] pose a threat to a peaceful village? And your party is like, "Yep, let's go head-to-head and...
Unity | Common pitfalls of reactive programming

Unity | Common pitfalls of reactive programming

A reactive approach feels at home for a client application. Often data isn't yet available and either waiting for it with loading or...
Dungeons & Dragons - Memos

Dungeons & Dragons - Memos

First of all... You need none of the stuff below to play the game and have fun. These are just clever solutions, considerations and...
Mechanics | board games

Mechanics | board games

INTRO Researching the world of tabletop gaming, I became entranced by the elegance with which some of them create an experience using...
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