A Beveling which requires only a single face added in place of an edge, while still providing a smooth result. 

This is not related to my Bevel Shader, this is not even a Shader effect. Its actually quite simple and effective. Still haven't found any videos of how to do this in Blender, but there should be, I can't be the only one who thought of this.

I made my own tool for modifying meshes in Unity to do some kinky stuff. And with that tool, as shown in the video below, I can select Dominant Corners. Basically when mesh is rebuild, I calculate a normal for the tr...

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