BEFORE WE BEGIN

You can find some useful snippets code snippets in my gists. And there is a complete solution. You'll need to download the enire tools folder but feel free to ignore EXAMPLES subfolder. This will give you a solution for some tricky pixel perfect effects. For example: a single pixel line that scales with screen resolution. I think the only way it can be done is if you send an exact coordinate of the line to the shader trough a vertex data. Which is what my RoundedGraphic.cs is doing. So all the shaders in that folder require that component exclusiv...

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