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Pixel Perfect Shader
BEFORE WE BEGIN You can find some useful code snippets in my gists. And there is a complete solution. OVERVIEW In this article, I'll talk...

Tileable Atlasing
I figured this one out a while back, but wasn't sure if the complexity worth the effort. It may be more optimal to just create a mesh...

Micro detail
Microdetail is not visible in the first image of this article. But What micro detail does, is keeping the magic ON when you inspect...

Volume, Mesh and Mask Baked Shadows (Mobile - friendly)
I like cool glossy lighting. It makes virtual environment look real. But what really breaks immersion is when light illuminates object...

Color Bleeding | in Shader
Originally, the Color Bleed effect was noticed in photography. As you take a photo of something colourful, with high brightness, the...

Damage Shader
Damage shaders uses texcoord2 coordinates which usually contains UVs for Baked Light. Which means no segment of the texture will not be...

Mobile - friendly Bevel Shader (Unity)
Bevel shader With Forward rendering and default sharp-edged mesh, there isn't enough data for any shader to give edges a bevelled look....
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